Hachigoku はちごく 八国: A reworking of the Legend of the Five Rings RPG from both a setting and system viewpoint. I do not claim any ownership of L5R; this is purely a not-for-profit exercise in fun. And you're invited.

Saturday, August 25, 2012

Draft: Teishin Advanced Disciplines

And now, the last of the Teishin rules for a bit. The Teishin Advanced Schools!


Asako Teishin Gakuen

Advanced Discipline: Martial Scholar

Uji/Profession: Teishin
Requirements:
Rings: Void 6, all other Rings at 3
Skills: Atemi 5, Athletics 3, Jiujutsu 5, Lore 7
Qualities: Hands of Stone, Scholar

Okuden
Rank 1, Yin and Yang: Balancing your physical and mental conditioning unleashes your potential. When making contested Social rolls, attack rolls barehanded, and Athletics Skill rolls you gain Free Raises equal to your Void.

Rank 2, Shifting the Dragon: You have mastered the forces of your soul, shifting your elemental energy to where it's needed most. When making a contested Social roll, attack roll barehanded, or Athletics Skill roll, you may spend a Void Point to substitute the higher of two paired Traits. Thus, if the roll called for your Agility, you could spend a Void Point and use your Intelligence instead. You may also spend a Void Point to substitute one Ring for another in such a roll.

Rank 3, Defining the Essence:
Your fusion of spirit and flesh through intense meditation, study, and training leads to superhuman concentration and speed. You automatically win all contested Willpower rolls if you have a higher Willpower than your opponent. When you spend an Action to make a barehanded attack, you can also make an additional barehanded attack.


Bayushi Teishin Gakuen

Advanced Discipline: Ryoko Owari Bengoshi

Uji/Profession: Teishin
Requirements:
Traits: Awareness 5, Intelligence 5
Skills: Etiquette 3, Investigation 3, Law 5, Oratory 5, Sincerity 5, Underworld 3
Qualities: Voice of the Crane
Other: Must be appointed a metsuke in your uji.

Okuden
Rank 1, Viper's Tongue: Your cunning and swift wit deflect all but the most blatant charges against those whose reputation you protect against the law. When making Etiquette, Law, Oratory, or Sincerity rolls, you gain a +Xk0 bonus, where X is your Discipline Rank. If these are contested rolls against a metsuke, you add your Law + Sincerity to the roll total. When involved in a Vendetta, your enemy automatically loses Vendetta Actions equal to your Discipline Rank.

Rank 2, Testimony of the Faithless: You are skilled at entrapping your accusers in their own testimony, or invalidating their testimony. When you or another are accused of a crime or dishonorable action, you may spend a Void Point to make a Sincerity/Awareness roll (TN 5 x accuser's Glory) to force the accuser to say the exact opposite of whatever sentence they have just uttered (“What my dear brother meant to say was...”) and have believed by whomever is present with Glory less than your Intelligence. Also, you may attempt to deflect an accusation against you or another by making a contested Law/Intelligence roll with whomever is taking such an accusation into account, such as a metsuke or your superior. If you win, you have unearthed an esoteric ruling of an uji metsuke, Jade Metsuke, or Imperial Edict that proves the innocence of the accused.

Rank 3, The Law Is My Ally: Your ability to manipulate the law to your advantage gains you many friends and enemies. If you successfully defend an individual from criminal or dishonorable accusations, you may gain them immediately as an Ally (as per the Quality) by spending a Void Point, if you knew them to be actually innocent. If you knew them to be guilty, you may spend a Void Point to immediately gain the Blackmail Advantage over them. Also, if you defend an individual with by making a Law/Intelligence roll, you may choose to have the accuser declared guilty of the crime or dishonor instead by spending a Void Point.


Doji Teishin Gakuen

Advanced Discipline: Toshi Ranbo Shugo

Uji/Profession: Teishin
Requirements:
Traits: Awareness 4, Willpower 4
Skills: Commerce 3, Etiquette 5, Law 3, Politics 5
Qualities: Ally, Soul of Green Walls
Other: Must have a Glory and Honor of 3 or more.

Okuden
Rank 1, The City Listens: You understand all the best qualities life in the city offers the cultured samurai of Hachigoku. You gain Free Raises equal to your Discipline Rank to all High Skill rolls made within your domain of authority and within the domain any Ally's authority. You are always considered to have Shelter within your domain of authority.

Rank 2, The City Speaks: Your leadership inspires those in your city to greater heights. Any Yowamushi under your authority in a Scene gains a bonus to their Threat Rank equal to your Discipline Rank. These bonus Threat Ranks do not automatically grant any increased Glory, Honor, Okuden or other such abilities, although they do grant temporary bonuses to Traits and Skills determined by Threat Rank. If promoted to Namae status, a Yowamushi determines their statistics based on their real Threat Rank, not on the Rank amplified by your presence.

Rank 3, The City Lives: Your network of allies and careful management of resources allows you to maximize the benefits of your position. When leveraging Holdings within your domain of authority, you add your Discipline Rank to the Holding's Rank. If an individual close to you, such as a superior, family member, Wa comrade, or Lover has a Holding within your domain of authority, they gain the bonus as well.


Ikoma Teishin Gakuen

Advanced Discipline: Jade Metsuke

Uji/Profession: Teishin
Requirements:
Traits/Rings: Air 4, Fire 4
Skills: Etiquette 5, Kenjutsu 5, Law 5, Politics 3, Sincerity 3, Underworld 3
Qualities: Clear Thinker, Methodical
Other: Must be appointed by the Jade Champion. Must have an Honor of 3 or more.

Okuden
Rank 1, Saibankan's Method: You have learned the simple but effective methods of Soshi Saibankan. Whenever you make a roll using one of this Discipline's Required Skills, you may spent a Void Point to automatically succeed on the roll with no Raises except Free Raises. This does not apply to contested rolls or attack rolls. Also, you are considered to have additional Glory equal to your Discipline Rank when dealing with samurai.

Rank 2, For the Empire: Your duty to the Empire brooks no interference. As an Action, you can summon all the authority of your position into your swordarm by spending a Void Point and designate a target. For the rest of the Scene, you reduce all damage reduction bonuses by your Honor and ignore armor and magical bonuses to the target's TN to be Hit. This includes any ability that reduces your damage rolls directly, raising your roll by your Honor. So with an Honor of 3, an ability that gives you a -2k0 penalty or a -3k5 penalty would become a -0k0 penalty and a -0k2 penalty, respectively.

Rank 3, In Hantei's Name:
Your passion for the Emperor's justice permeates your every thought and deed. Whenever you make attack rolls or contested rolls involving this Discipline's Required Skills, you may spend a Void Point to succeed automatically with Free Raises equal to your Honor.



Kitsuki Teishin Gakuen

Advanced Discipline: Go Master

Uji/Profession: Teishin
Requirements:
Traits/Rings: Awareness 4, Intelligence 4, Perception 5, Void 3
Skills: Battle 3, Etiquette 5, Games 7, Investigation 3
Qualities: Clear Thinker, Great Potential (Games)
Other: Must have won a boardgame competition at a Social Event of Rank 2 or greater.

Okuden
Rank 1, Placing the First Stone: Every game is a duel. When playing games using the Games Skill, you may choose to make the game a duel. Treat it as an Iaijutsu duel, replacing “Iaijutsu” with “Games” in all instances. There is no damage roll. If both duelists fail their Strike rolls, they keep trading opportunities to make rolls against each other, the TN lowering to the last Focus. The victor gains Glory Points equal to their Games Skill and negates any Glory losses from playing the game. Also, you gain a bonus on all Perception roll totals equal to your Games.

Rank 2, Breaking Through the Wall: You know the best moment to strike and break your opponent's defenses after careful observation. After playing any game using the Games Skill with an individual for at least 30 minutes, you can make a Games/Perception roll (TN 30) to learn any 1 Trait of your opponent's, with an additional Trait per Raise. During a Battle, you may add your Games Skill to any roll total for determining Advantage.

Rank 3, The Final Stone: The most noble path is to embrace the art and serenity of the game, not to worry over victory and defeat. During a Duel or Battle you lose no Honor or Glory. Also, you may add your Games to all contested Social rolls; this may be cumulative with the Rank 1 bonus to Perception rolls.


Miya Teishin Gakuen

Advanced Discipline: Imperial Cartographer

Uji/Profession: Teishin
Requirements:
Traits: Awareness 4, Perception 5, Stamina 4
Skills: Artisan 5, Bajutsu 3, Calligraphy 5, Hunting 3, Investigation 5, Politics 5
Qualities: Clear Thinker, Well-Connected

Okuden
Rank 1, Way of the Land: Your travels cannot be impeded by anyone without Imperial authority. You gain a bonus equal to your Awareness + Glory to all contested Social roll totals instigated by others. You cannot be stopped at border checkpoints throughout Hachigoku nor be held in a prison or dungeon without those ordering so losing an Honor Rank and gaining Infamy. You also can claim Shelter from any Holding, even those that do not normally grant Shelter.

Rank 2, The Map Is Not the Territory: You are not sent abroad merely to make maps, but to gather information about the lands you travel through. If you have spent significant time (such as an entire Story) in a region controlled by a faction (usually a han controlled by an uji, but not necessarily), you gain a +Xk0 bonus to all Awareness and Perception rolls while in that region, where X equals your Void. Also, once per Scene you can spend a Void Point to automatically make a roll to to define facts with Bonus Effects (What...? How...?).

Rank 3, Hidden Between the Lines: You are skilled at finding hidden resources... or concealing them. You cannot be ambushed or caught unaware. After ten minutes of conversation with an individual you may make an Investigation/Awareness (TN 20) to learn the name of the individual's highest Rank Holding, if they have any, plus the next highest per Raise. During a Vendetta, you may learn two Holdings for each one you discover, and none of your Holdings may be learned of or targeted with Vendetta Actions. You may also protect the holdings of other individuals, up to your Perception. 


Otomo Teishin Gakuen

Advanced Discipline: Otosan Uchi Bugyo

Uji/Profession: Teishin
Requirements:
Traits: Awareness 4, Intelligence 4
Skills: Calligraphy 3, Etiquette 5, Law 3, Oratory 3, Politics 5, Sincerity 5
Qualities: Greedy, Well-Connected

Okuden
Rank 1, Imperial Grace: You understand there is no true difference between attack and defense in the courts of Hachigoku. You gain a bonus to all Etiquette roll totals equal to your Politics, and to all Politics roll totals equal to your Etiquette. In any Duel, your Focuses are limited not by your Void but by the highest of your Etiquette or Politics.

Rank 2, Favored Among the Heavens: Honeyed words can sway even the most aggressive mind from violence. You gain Free Raises equal to your Awareness when making Sincerity rolls. Also, when making an Active Defense against a melee attack, you may make a Sincerity/Awareness roll instead of an Athletics/Agility roll.

Rank 3, Voice of the Sun and Moon: You shape lives with your words. You may spend a Void Point when making rolls to define facts (What...? How...? No.) to substitute your Awareness for whatever Trait is normally used. Also, once per Season you may spend a Season Action to give an individual a Granted Quality.

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