Hachigoku はちごく 八国: A reworking of the Legend of the Five Rings RPG from both a setting and system viewpoint. I do not claim any ownership of L5R; this is purely a not-for-profit exercise in fun. And you're invited.

Tuesday, February 28, 2012

Working on first (second?) drafts of Chapters 1 & 2

Right now, I'm revising what's been up here into a couple of coherent chapters, revising rules to put them in synch with each other. There are restructurings, including the "examples" being moved to sidebars (I finally learned what frames are!).

Along the way I cleaned up some rules, like ditching a few extraneous Skirmish maneuvers and streamlining others, while adding some rules to Battle about naval Battles and the Shadowlands. Still working through the character creation bits now.

I'll put a link up to the revisions for review when they're done.

Saturday, February 25, 2012

The Mosenshi Advantage, and swapping Matsu for Hiruma.

So, here's a new Advantage to fix a problem I was encountering. It's a biggie.

***

Mosenshi (Major, Minor for Hida, Matsu, and Moto) (Trained)

Mosenshi is an ancient martial discipline that embraces the fury of a samurai and elevates his yu (courage) above all other considerations. Those who train in this method can focus their minds into a pure killing spirit. There is no fear, no mercy, and little calculation in a mosenshi in full rage. The risk, however, is tremendous as a mosenshi's other senses and instincts become dulled, and the fury eats away at their stamina quickly. Such bushi burn like wildfires, then abruptly flicker and die, trusting to their comrades to carry them through.

When in combat, you can spend a Void Point as an Action and enter the mosenshi rage. For a number of rounds equal to your Earth, you gain an XkX bonus to all Damage rolls, where X is your Earth, and you reduce all Wound Penalties by your Earth. You are immune to Fear effects. However, during this time you can take no Actions other than movement and attacks, and all attacks must be made as Full Attacks. At the end of this time, you fall down exhausted (considered to be at the Down Wound Level) for the rest of the Scene.

This is considered a Minor Advantage for Hida, Matsu, and Moto samurai.

***

The purpose here is I wanted to keep that old Berserker tradition, but I also wanted to tamp down on the explosion of Schools (Disciplines) that has erupted over the years in L5R. Since Disciplines are not strictly limited to Clans (Uji) in this revision, multiplication of theme is to be frowned upon.

Want an aggressive bushi known for brash honor and military knowledge? Say, a Matsu Bushi? Just be an Akodo Bushi with Mosenshi.

Want an aggressive bushi known for big strength, bigger weapons, and bad attitude? Say, a Hida Berserker? Just be a Hida Bushi with Mosenshi.

Want an aggressive cavalry raider considered a bit uncouth? Say, a Moto Bushi? Just be a Shinjo Bushi with Mosenshi.

Works out pretty well, I think.

Now, that means my previous post about Disciplines has a flaw, because Matsu Bushi is redundant. No problem. Replace it with:

Discipline: Hiruma Bushi

Skills: Athletics, Hunting, Kenjutsu, Kyujutsu, Shadowlands Lore, Stealth

Honor: Hmm... I don't know here, either 1 or 2. What do you think, and why?

Happy to get a scout back in the basics.

Tuesday, February 21, 2012

Disciplines: Preview


And a little more for tonight before declaring an end for the evening. And gives you an idea of where I go from here.


Disciplines: The Quick & Dirty List

Below are the various Disciplines that can be chosen at character creation. Each list is broken up by profession (Bushi, Shugenja, or Teishin), and contains the Discipline, its Skills, and its beginning Honor Rank.


Bushi Disciplines

Discipline
Skills
Honor
Akodo Bushi
Bajutsu
Battle
Defense
Etiquette
Kenjutsu
Kyujutsu
3
Bayushi Bushi
Defense
Iaijutsu
Investigation
Kenjutsu
Kyujutsu
Sincerity
1
Hida Bushi
Defense
Kenjutsu
Kyujutsu
Shadowlands Lore
Subojutsu
Sumai
2
Kakita Bushi
Bajutsu
Defense
Etiquette
Iaijutsu
Kyujutsu
Oratory
3
Matsu Bushi
Battle
Hunting
Jiujutsu
Kenjutsu
Kyujutsu
Yarijutsu
2
Mirumoto Bushi
Athletics
Jiujutsu
Kenjutsu
Kyujutsu
Meditation
Theology
2
Shiba Bushi
Defense
Kenjutsu
Kyujutsu
Meditation
Theology
Yarijutsu
3
Shinjo Bushi
Athletics
Bajutsu
Defense
Kenjutsu
Yarijutsu
Yomanri
1
Tsuruchi Bushi
Athletics
Defense
Hunting
Investigation
Kyujutsu
Nofujutsu
2
Yoritomo Bushi
Athletics
Kenjutsu
Kyujutsu
Nofujutsu
Sailing
Sincerity
1


Shugenja Disciplines

Discipline
Skills
Honor
Agasha Shugenja
Athletics
Defense
Jiujutsu
Meditation
Spellcraft
Theology
2
Asahina Shugenja
Artisan
Divination
Etiquette
Meditation
Spellcraft
Theology
3
Isawa Shugenja
Etiquette
Divination
Oratory
Politics
Spellcraft
Theology
3
Iuchi Shugenja
Athletics
Bajutsu
Divination
Hunting
Medicine
Spellcraft
2
Kitsu Shugenja
Athletics
Etiquette
Jiujutsu
Lore
Spellcraft
Theology
3
Kitsune Shugenja
Bojutsu
Divination
Hunting
Medicine
Spellcraft
Theology
2
Kuni Shugenja
Defense
Hunting
Kenjutsu
Shadowlands Lore
Spellcraft
Theology
1
Soshi Shugenja
Investigation
Law
Sincerity
Spellcraft
Stealth
Tantojutsu
1
Tamori Shugenja
Athletics
Defense
Jiujutsu
Kenjutsu
Meditation
Spellcraft
2
Yogo Shugenja
Divination
Investigation
Lore
Shadowlands Lore
Spellcraft
Theology
2


Teishin Disciplines

Discipline
Skills
Honor
Bayushi Teishin
Etiquette
Investigation
Oratory
Politics
Sincerity
Tantojutsu
1
Chukan Teishin
Calligraphy
Etiquette
Law
Lore
Medicine
Theology
3
Doji Teishin
Calligraphy
Etiquette
Law
Oratory
Politics
Sincerity
3
Ide Teishin
Bajutsu
Commerce
Etiquette
Hunting
Oratory
Politics
2
Ikoma Teishin
Athletics
Battle
Etiquette
Kenjutsu
Oratory
Politics
2
Kakita Teishin
Artisan
Athletics
Calligraphy
Etiquette
Oratory
Performance
2
Kitsuki Teishin
Etiquette
Games
Investigation
Law
Meditation
Underworld
2
Miya Teishin
Athletics
Bajutsu
Defense
Etiquette
Law
Oratory
3
Otomo Teishin
Commerce
Games
Investigation
Law
Politics
Sincerity
2
Yasuki Teishin
Commerce
Etiquette
Law
Nofujutsu
Politics
Sincerity
1

Meibutsu: The Quick and Dirty List


Here's the quick & dirty of what Meibutsu go with what uji during character creation.  This does not yet include the shinden Meibutsu for gakusho.

Meibutsu: The Quick & Dirty List

The Dainagon
The ruling uji of Hachigoku are the Dainagon, those uji directly descended from the children of Sun and Moon (Akodo, Bayushi, Doji, Hida, Shiba, Shinjo, and Togashi), as well as those who descended from Hantei's three most devoted followers (Miya, Otomo, and Seppun).

These uji owe fealty to none, except the absent Emperor. The chart below lists their associated Meibutsu.

Uji
Meibutsu
Akodo
Battle (Strategy)
Bayushi
Sincerity (Misdirection)
Doji
Etiquette (Diplomacy)
Hida
Subojutsu (Tetsubo)
Miya
Politics (Mon Heraldry)
Otomo
Politics (Manipulation)
Seppun
Investigation (Notice)
Shiba
Yarijutsu (Naginata)
Shinjo
Yomanri (Yabusame)
Togashi
Ise Zumi Tattoo


The Shonagon
The Shonagon are the lesser uji of Hachigoku. They do not stand as high as the Dainagon, but even they have a hierarchy of their own between uji known as the Fudai (“Inside”) and the Tozama (“Outside”).

The Fudai are those uji founded during the dawn of the Empire and on until the end of the Shadowlands War; most owe fealty to Dainagon uji, but several are powerful and independent. The Tozama are all uji founded after the Shadowlands War and the disappearance of the Hantei Dynasty.

The charts below are divided between the Fudai and Tozama, listing each uji, its associated Meibutsu, and which (if any) uji to whom it owes fealty.


The Fudai

Uji
Meibutsu
Fealty
Agasha
Explosives (Kagaku)
None
Asako
Theology (Shintao)
Isawa
Daidoji
Yarijutsu (Yari)
None
Hiruma
Shadowlands Lore (Geography)
Hida
Ikoma
Oratory (Boasting)
None
Isawa
Lore (Shugenja)
None
Iuchi
Medicine (Treatment)
Shinjo
Kaiu
Engineering (Architecture)
Hida
Kakita
Iaijutsu (Katana)
Doji
Kitsu
Theology (Spirit Realms)
None
Kitsune
Hunting (Tracking)
None
Kuni
Shadowlands Lore (Oni Lore)
Hida
Matsu
Battle (Skirmish)
None
Mirumoto
Kenjutsu (Katana)
None
Shosuro
Stealth (Ambush)
Bayushi
Soshi
Investigation (Interrogation)
Bayushi
Utaku
Yarijutsu (Nagamaki)
Shinjo
Yasuki
Commerce (Merchant)
None
Yogo
Spellcraft (Maho)
Bayushi


The Tozama

Uji
Meibutsu
Fealty
Asahina
Theology (Fortunism)
Doji
Ashidaka
Craft (Weaponsmith)
Kakita
Atsumaru
Medicine (Herbalism)
Agasha
Chukan
Lore (History)
Asako
Fundai
Craft (Shipwright)
Kaiu
Goraiku
Kyujutsu (Yumi)
Moshi
Hiramichi
Commerce (Mathematics)
Daidoji
Hiramori
Battle (Forest)
Daidoji
Hogosha
Sincerity (Intimidation)
Yoritomo
Horiuchi
Divination (Astrology)
Shinjo
Hosokawa
Calligraphy (Ikoma Cipher)
Ikoma
Hotaru
Performance (Noh)
Otomo
Hyuga
Animal Handling (Horse)
Utaku
Ichiro
Sumai (Dance)
None
Ide
Politics (Maneuvering)
Shinjo
Ikeda
Bajutsu (Gallop)
Matsu
Ise
Shadowlands Lore (Tsuno Lore)
Kitsu
Iwasaki
Performance (Music)
Kakita
Izaku
Calligraphy (Keigo)
Agasha
Kagehisa
Kenjutsu (Yadomejutsu)
Tsuruchi
Kakeguchi
Subojutsu (Ono)
Hida
Kano
Artisan (Sculpture)
Yasuki
Kasuga
Underworld (Smuggling)
None
Katai
Craft (Carpentry)
Akodo
Kenshin
Iaijutsu (Focus)
Iuchi
Kitsuki
Investigation (Nazado)
Agasha
Kochako
Stealth (Shadowing)
Shosuro
Koritome
Kyujutsu (Daikyu)
Matsu
Kotagama
Law (Imperial Law)
Doji
Maisuna
Engineering (Traps)
Kaiu
Maruta
Oratory (Storytelling)
Shinjo
Meishozo
Artisan (Painting)
Kuni
Morito
Underworld (Kolat)
None
Moshi
Divination (Omens)
None
Moshibaru
Lore (Ronin)
Hida
Moto
Hunting (Survival)
Shinjo
Nanbu
Kenjutsu (No-dachi)
Soshi
Nani
Meditation (Trance)
Asako
Naoko
Kenjutsu (Gaijin Blades)
Moto
Nasu
Law (Bureaucracy)
Shiba
Noroko
Meditation (Fasting)
Kitsu
Onshigawa
Athletics (Acrobatics)
Moto
Raikuto
Etiquette (Conversation)
Hiruma
Rokugo
Games (Gambling)
Bayushi
Sakura
Underworld (Ninja Lore)
Kitsuki
Seizuka
Craft (Cartography)
Akodo
Shingon
Spellcraft (Nemuranai)
Isawa
Shudo
Hunting (Trailblazing)
Kitsune
Suio
Lore (Burning Sands)
Ide
Suzume
Nofujutsu (Tonfa)
None
Tamori
Athletics (Climbing)
None
Tansuko
Lore (Curses)
Yogo
Tokagure
Poison (Antidotes)
Shosuro
Tonbo
Etiquette (Tea Ceremony)
None
Toritaka
Theology (Ancestors)
None
Tsume
Resplendent Crane Yarijutsu (Yari)
Doji
Tsuruchi
Kyujutsu (Fletcher)
None
Ugawari
Yarijutsu (Sasumata)
Kuni
Ujina
Tantojutsu (Tanto)
Usagi
Usagi
Athletics (Leaping)
None
Watanabe
Sailing (Shipwright)
Yoritomo
Yoritomo
Sailing (Navigation)
None
Zurui
Investigation (Ichi-miru)
Mirumoto