Hachigoku はちごく 八国: A reworking of the Legend of the Five Rings RPG from both a setting and system viewpoint. I do not claim any ownership of L5R; this is purely a not-for-profit exercise in fun. And you're invited.

Monday, August 13, 2012

Draft: Miya Teishin, Otomo Teishin, and Yasuki Teishin.

Here's the next batch. Sorry, still no Outfits.


Miya Teishin Gakuen


Basic Discipline: Miya Teishin

Uji/Profession: Miya Teishin
Benefit: +1 Reflexes
Honor: 3
Skills: Athletics, Bajutsu, Calligraphy, Etiquette, Investigation, Oratory
Outfit:

Okuden
Rank 1, The Heart Speaks: Every uji in Hachigoku has its own customs; you vow to learn them all. When in the lands of an uji unfamiliar to you, you may make an Awareness/Etiquette roll (TN 20) to avoid making any cultural missteps, once per Story. After at least 2 Seasons spent in the uji's territory, you no longer risk making such cultural missteps at all. This applies only to cultural mistakes idiosynchratic to the area, not actual mistakes in traditional etiquette or political miscalculations. Furthermore, you gain Free Raises equal to your Discipline Rank on all Etiquette rolls.

Rank 2, When the Veils Move: Your life belongs to your daimyo, and is not cheaply thrown away. If a Skirmish begins or an attack roll is made against anyone in your presence, you may make an Investigation/Perception roll (TN 20). If you succeed, you put together the facts quickly and anticipate coming events, allowing you to immediately take an Action before the Skirmish begins or attack is made. You must be aware of the people and environment around you in order to take advantage of this ability.

Rank 3, The Heart Listens: Peace and loyalty to the Hantei dynasty cannot easily be denied. As long as you make no threatening moves, even taunts, no one can attack you without spending Honor Points equal to your Discipline Rank or a Void Point. If they do, they may then attack you for the rest of the Scene. Being unable to attack you does not mean they cannot restrain you, or force you into a caged area. After all, resistance would appear threatening.

Rank 4, Piercing the Veils: You may not have indomitable investigative skills like others, but you have an intuitive understanding of the human heart, including its worst inclinations. Anyone who commits acts against you that cause Honor or Glory loss for themselves (such as using Sincerity to lie to you, or using Stealth to sneak attack you unawares) increases their loss by your Honor + Discipline Rank. If they normally are immune to such losses, they still lose Honor or Glory equal to your Honor. In addition, anytime such an attempt against requires a roll, the individual has a -Xk0 penalty, where X is your Honor.

Rank 5, Voice of Emperors: The Miya were proclaimed to be the voice of the Emperor, and their legacy remains your duty. As an Action, once per Scene per target, you may make a contested Oratory/Awareness roll against another's Willpower. You assure them your cause is righteous and just, and the opponent loses Initiative Dice for the rest of the Scene equal to your Awareness. If this lowers their Initiative Dice to 0, they get no Actions until you release them from your injunction. Against Yowamushi you can make a single roll against a group no larger than your Insight Rank.


Otomo Teishin Gakuen


Basic Discipline: Otomo Teishin

Uji/Profession: Otomo Teishin
Benefit: +1 Willpower
Honor: 2
Skills: Games, Investigation, Law, Oratory, Politics, Sincerity
Outfit:

Okuden
Rank 1, Duty Before Honor: Those trained by the Otomo have a sacred duty to defend their daimyo; you have no obligation to anyone else. When making any Etiquette Skill roll, you can use your Law in place of Etiquette. You can still benefit from Etiquette Emphases according to your Law Rank. Furthermore, when using the Intimidation Emphasis of the Sincerity Skill, you can keep your Willpower, and it remains a High Skill.

Rank 2, My Master's Voice: You are required to be your daimyo's eyes and ears. When dealing with any member of your uji, you gain Free Raises equal to your Discipline Rank on all contested Social rolls, and cannot be excluded from any meetings or travels your uji samurai are involved without risking their daimyo's censure. If executing the orders of your superior, you add your Law to all Skill roll totals.

Rank 3, Dividing the Stars: You realize that the best defense is to divide the enemy. If you spend at least ten minutes speaking with someone, you can “slant the facts” to imply the most horrible outcome possible when dealing another individual. When your target and that individual interact, the other individual is considered to have the Bad Reputation Disadvantage for the rest of the Scene. If you spend a Void Point, the Bad Reputation remains for the rest of the Season. When you spend Vendetta Actions, you can spend 2 Vendetta Actions to change an enemy's Glory to Infamy or give a Holding Trouble, negating any benefits it would have given at the end of the Season.

Rank 4, Protection of the Daimyo: You have risen high in your superior's estimation, and has extended his protection to you. No member of your uji, or an uji who owes your uji fealty, may challenge you to a duel, nor attack you, nor otherwise injure you unless they have a higher Glory, the permission of your superior, the permission of a Jade Metsuke, or the permission of a Roju member. If they do so, they lose Glory equal to yours, and then gain Infamy. They may be subjected to ronin-hood, exile, seppuku, or even execution depending on the severity. When leveraging a Holding, you gain twice the normal benefits.

Rank 5, Hand of the Emperors: Your will and your superior's are one, and none is allowed to eclipse their strength. When making contested Social rolls, you may spend a Void Point to succeed automatically with Free Raises equal to your Willpower. You no longer need your superior's permission to begin a Vendetta, and you have become skilled at setting two foes against each other. If you have given Bad Reputations to two individuals, you can start a Vendetta between them at the start of a Season by spending 2 Season Actions. Others can join their forces, but the two individuals have their spies and Vendetta Actions chosen by you for the duration of this Season.


Yasuki Merchant Gakuen


Basic Discipline: Yasuki Merchant

Uji/Profession: Yasuki Teishin
Benefit: +1 Stamina
Honor: 1
Skills: Commerce, Etiquette, Investigation, Law, Nofujutsu, Sincerity
Outfit:

Okuden
Rank 1, Way of the Carp: You trust in the Great River of Koku, as Yasuki herself wrote. When making any Politics Skill roll, you can use your Commerce in place of Politics. You can still benefit from Politics Emphases according to your Commerce Rank. When making contested Social rolls, you add your Commerce to all roll totals. Finally, you lose no Honor or Glory for handling money and engaging in legal mercantile activity.

Rank 2, Following the River: Wealth does not flow towards you; you must be willing to set out on the long, weary road alongside the Great River. You can double the overland travel speed of yourself and a number of other individuals equal to your Discipline Rank x 5. If traveling through settled territory in Hachigoku, you triple your overland speed, unerringly knowing the best roads and easiest border checkpoints. Additionally, you add your Earth to your TN to be Hit and all Active Defense roll totals. Not all roads are safe. Finally, you can leverage any koku-costing holding for shelter for free.

Rank 3, Shimmering Scales: You cannot be easily fooled by gilded words or merchandise. You gain +Xk0 bonus on all contested rolls involving Awareness and Perception, where X equals your Discipline Rank. When targeted by a Vendetta, you can alter the names learned by a shinobi, be it of Holdings or people. The shinobi still learns the name of a Holding or person close to you, but you designate what person or Holding is discovered; it may be one already known, alerting the enemy to your meddling, so choose carefully. This does not reveal to whom this information is now known, but it does alert you to being targeted by a Vendetta at the end of the Season.

Rank 4, Treasures of the Carp: You know how to make the most out of your resources. Whenever you use koku to augment a Commerce roll, you double the benefit. When you leverage a Holding, you gain double the usual benefits.

Rank 5, Master of the River: Your wealth overflows, and your allies reap the benefits. You can grant the benefits of your abilities to double Holding benefits and alter information learned by shinobi in a Vendetta to a number of other individuals per Season equal to your Discipline Rank. Finally, you can spend a Void Point to automatically succeed on any Commerce roll with a TN less than your Glory x 5.



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