Hachigoku はちごく 八国: A reworking of the Legend of the Five Rings RPG from both a setting and system viewpoint. I do not claim any ownership of L5R; this is purely a not-for-profit exercise in fun. And you're invited.

Wednesday, January 18, 2012

Hmmm...

So, I'm reading through the 4th Edition L5R book for really the first time. And it still seems burdened with a whole lot of rules gibberish. Even though I can see they really did try to do a lot of housecleaning.

What struck me most is at the end of the book. The Void chapter on actually running the game points out a lot philosophical game theory I'm working at here. And occasionally presents rules to support these theories (including a very brief reference to 7th Sea Brutes rules). But...

Good job. Really, I mean that Designers. But it just seems like the Ideals presented in this chapter are still not supported with the Rules. Or that alternatives are just brief glosses over what could be much better potentials than the official presentation.

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