Hachigoku はちごく 八国: A reworking of the Legend of the Five Rings RPG from both a setting and system viewpoint. I do not claim any ownership of L5R; this is purely a not-for-profit exercise in fun. And you're invited.

Saturday, January 7, 2012

Group Rolls

Originally, I had group rolls listed in the Skill Rules. But of course there are going to be rolls with multiple characters trying to do things without Skills involved, so really this ought to be listed in the basic system, before you start overlying all the additional bits. I use to use a much more complicated method of averaging it all... but who wants to stop and doing addition plus division of various characters during the game? Buzzkill. Instead, I'm going with this easier bit: 
  
Group Rolls
 
Group rolls are made when a group of characters attempts the same basic action (such as investigating, intimidating, stealthing, tracking, etc.) at once in a coordinated, combined effort. That way a more talented individual covers for another’s deficiency. When making the group roll, one of the characters acts as the primary actor, using their Traits, Skills, etc. Each additional character adds a +1k0 bonus to the roll. That's it. This bonus is capped at the lowest Trait, Skill, etc. among the additional actors.

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