The Artisan was even more difficult. The original had all these great, mystical art tricks. But that also gave it a terribly long write-up that felt like several Schools instead of one. By Great Clans, the Artisan had become a much more unified School, but it felt like just a dice booster with little flavor. I decided that a lot of the art-specific stuff was better used for Advanced Disciplines and Paths.
Phase 2, someday. Phase 2. Until then, here ya go!
Kakita Artisan Gakuen
Basic
Discipline:
Kakita Artisan
Uji/Profession: Kakita
Teishin
Benefit: +1 Agility
Honor: 2
Skills: Artisan,
Athletics, Calligraphy, Etiquette, Oratory, Performance
Outfit: Tanto, 2 kimono,
art supplies, traveling pack, 10 koku (all Fine Quality)
Okuden
Rank 1, Hands of the
Lady: Lady Doji's spirit moves your hands. When using Artisan,
you gain Free Raises equal to your Discipline Rank. In addition, you
gain a bonus on all Social Skill roll totals equal to your Artisan.
Rank 2, The Soul's
Dream: The art you create moves and inspires the soul of the
samurai. Any art you create produces additional Honor Points equal to
your Discipline Rank, and you do not need an Honor of 3 to gain Honor
from art. When using a Skill to create art, you gain a bonus to your
Skill roll total equal to your Honor.
Rank 3, Free the Soul:
With great care and effort you create art that inspires the
audience to delve deep within for answers and achievement. As a
Season Action, you can create a work of art capable of granting
others Void Points. At the end of the Season, you make the
appropriate Skill roll (TN 20). If it succeeds, you have created a
Rank 1 artwork. This artwork has a tangible, fixed form, such as a
painting, poem, sculpture, architecture—even a garden would
qualify. The potential artwork Rank can be increased by 1 per Raise.
Each Season, you can spend a Season Action—but only one per
artwork—to increase the actual Rank of the artwork, but cannot
increase it past its potential. When it's time to reveal the artwork,
you may add the Rank of the Social Event to your artwork's Rank with
a successful Artisan/Awareness roll (TN 10 x the Social Event's
Rank).
Once revealed to an audience, those
who view the work may make Void roll (TN 5 x the artwork's Rank) to
gain Void Points equal to the artwork's Rank. These may exceed an
individual's normal maximum for Void Points; the GM's Void Pool gains
Void Points equal to the artwork Rank as well. However, this
inspiration can only affect an individual or the GM's Void Pool once
per Season; the GM may choose to forego the Void Pool bonus at any
time.
While the artwork's Rank does not
decrease, its benefits do. Every time an individual attempts to gain
Void Points from a specific artwork, the gain is reduced by 1 Void
Point.
Finally, the TN to create an artwork
that creates Honor is halved from 40 to 20.
Rank 4, The Undying
Name: Your art's magnificence can make or break reputations. When
creating an artwork, you can make Raises to work in aspects of
another's Glory or Infamy into the work. Each Raise works in an
additional individual. Those included in the artwork gain Free Raises
on contested Social rolls with anyone who has gained Void Points from
the artwork this Season, and gain Glory or Infamy Points equal to the
artwork's Rank. Alternatively, for an additional Raise you make the
individuals lose Gory or Infamy Points.
Rank 5, A Gift Beyond
Price: You understand the most powerful force of change in the
universe is the power of art and vision. Artisan and Performance
Skills are also considered Lore Skills for you. When involved a
Vendetta, you can spend a Vendetta Action to give a Granted Quality
to an enemy or a member of your force.
Shosuro Butei Gakuen
Basic
Discipline:
Shosuro Butei
Uji/Profession: Shosuro
Teishin
Benefit: +1 Awareness
Honor: 1
Skills: Artisan,
Athletics, Meditation, Performance, Oratory, Sincerity
Outfit: Aiguchi, kimono, 2
costumes and masks, journal, traveling pack, 4 koku
Okuden
Rank 1, A Thousand
Hearts: The butei learns to hide his true feelings beneath the
actor's mask. You gain a +Xk0 bonus to all Performance Skill rolls
and contested Social rolls instigated by others, where X equals your
Discipline Rank.
Ranks 2-4, A Thousand
Masks: Your mastery of mannerisms and personality traits beyond
yourself allows you to delve so deeply into a persona that you are
easily mistaken for the true thing, at the risk of losing yourself.
At Ranks 2, 3, and 4 you gain a new persona you have mastered
intricately. A persona is an archetypical character in Hachigoku
culture, a figure flexible enough to be found nearly anywhere.
Playing the persona often requires you to portray someone beneath
samurai status; when doing so, you are so submerged in the persona
that you act outside the bounds of Bushido and Honor. You cannot
benefit from it in this case, either. And other samurai might not so
willingly accept your sudden “eccentricity.” And since the whole
point of being deep within a persona is to enter a transitory world,
you have no Glory unless provided by the persona, and any Glory
Points you gain or lose are attached to the persona and vanish if you
slip out of the persona.
Each persona provides you with
role-appropriate clothing and equipment. You also gain a set of
Skills at Ranks equal to your Discipline Rank. Using your own Skills
while submerged in a persona is difficult, and becomes more difficult
as you progress through the your training, imposing a -Xk0 penalty to
all rolls involving Skills you posses unconnected with the persona.
You can spend a Season Action to increase a number of persona Skills
equal to your Discipline Rank by 1 Rank, although no such Skills may
have Ranks higher than your Discipline Rank + Void. You can even
flesh out the persona's “character” by adding additional Skills
outside the normal set, and purchasing an Emphasis in the skill
instead of raising it. Slipping in and out of a persona requires
either a Meditation/Void roll (TN your Discipline Rank x 5) or
spending a Void Point.
Anyone trying to see the real you
through your persona when they don't already no otherwise, such as
someone investigating you as a shinobi perhaps, must make a contested
Investigation/Awareness or Perception roll against your Stealth
(Disguise)/Awareness.
Farmer Skills: Athletics,
Etiquette, Craft, Hunting, Nofujutsu, Yarijutsu. This persona can
also be used to simulate an ashigaru, doshin, or servant. Your Glory
is considered 0 while in this persona.
Merchant Skills: Commerce,
Craft, Etiquette, Law, Sincerity, Underworld Lore. This persona can
also be used to simulate a criminal or gambler. Your Glory is
considered 0 while in this persona, or you may choose to have Infamy
1.
Geisha Skills: Artisan,
Commerce, Etiquette, Oratory, Performance, Sincerity. This persona
can also be used to simulate any artist or performer. Your Glory is
considered equal to your highest persona Skill Rank, but no higher
than your highest Ring.
Gakusho Skills: Choose a Gakusho
Basic Discipline and gain its Discipline Skills. Of course, you do
not actually gain any Discipline Okuden or Kiho, so be careful lest
someone should test your abilities...
Ronin Skills: Athletics,
Commerce, Hunting, Kenjutsu, Kyujutsu, Yarijutsu. You have a Glory of
0, or Infamy 1. You can learn Ronin Okuden if you have the
appropriate profession, but it is attached to your persona and not
usable at all outside of it.
Samurai Skills: Choose a Bushi,
Teishin, or Shugenja Basic Discipline and gain its Discipline Skills.
Of course, you do not actually gain any Discipline Okuden or spells,
so be careful lest someone should test your abilities...
Rank 5: The Final Mask: You
achieve a mastery over your art so complete that your performance is
near perfect, and this mastery extends itself to fully-fleshed
individual characters. When someone is trying to pierce through your
persona and see the true you, you can spend a Void Point to
automatically succeed on the contested roll with Free Raises equal to
your Awareness.
Furthermore, you can now attempt to
imitate specific individuals instead or archetypes. It requires
personal observation to imitate a living person. After observing an
individual for about a day, you can attempt to impersonate the
individual by making a Performance/Awareness roll (TN 10 x the
target's Insight Rank or Threat Rank). You gain a +1k0 to this roll
per additional day spent observing to learn what Skills the target
knows. If successful you generate a persona specific to the
individual with Skills equal to your Discipline Rank at Ranks equal
to your Discipline Rank, plus 1 Skill per Raise. You gain all
Emphases the target possesses in that Skill, and can increase Skills
or buy additional Emphases with a Season Action as normal.
Of course, you do not actually gain
any Discipline Okuden or magic, so be careful lest someone should
test your abilities...
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