Hachigoku はちごく 八国: A reworking of the Legend of the Five Rings RPG from both a setting and system viewpoint. I do not claim any ownership of L5R; this is purely a not-for-profit exercise in fun. And you're invited.

Tuesday, July 31, 2012

Draft: Ronin Advanced Disciplines

While I'm going through and giving the Teishin chapter some research, I thought I'd hand over some Advanced Disciplines for Ronin while you wait. Pretty neat, ne?



Ronin Advanced Disciplines


Advanced Discipline: Veteran Bushi

Uji/Profession: Bushi
Requirements:
Rings: Fire 3, Water 3
Skills: Athletics 3, Battle 3, Kenjutsu 3, Kyujutsu 3, Yarijutsu 3
Qualities: Crab Hands
Special: Must have survived at least 2 Battles.

Okuden
Cunning of the Wolf: The wolf survives not by force, but cunning. You can spend a Void Point to add +Xk0 to any Bugei Skill roll, where X is your Intelligence.

Strike of the Wolf: The wolf uses its whole body to attack. When you spend an Action to make an attack, you can also make an additional attack.

The Wolf Survives: A wolf adapts to its terrain. When making a Bugei Skill roll you can trade dice rolled for dice kept at a 2 for 1 rate; a 9k3 roll could become a 7k4 roll, or even a 5k5 roll.


Advanced Discipline: Veteran Gambler

Uji/Profession: Teishin
Requirements:
Rings: Air 3, Fire 3
Skills: Athletics 3, Commerce 3, Etiquette 3, Games 3
Qualities: Luck
Special: Must have a Glory Rank of 2 or more.

Okuden
Play Your Game: Every game is a duel. When playing games using the Games Skill, you may choose to make the game a duel. Treat it as an Iaijutsu duel, replacing “Iaijutsu” with “Games” in all instances. There is no damage roll, nor are there any Honor gains. In fact, if money is wagered, the duel is an Act of Vice. If both duelists fail their Strike rolls, they keep trading opportunities to make rolls against each other, the TN lowering to the last Focus. The victor gains Glory Points equal to their Games Skill and negates any Glory losses from playing the game. The loser doubles all Glory losses from the game.

Play Your Foe: True players don't worry about the odds; they play the person across the table. You can spend a Void Point while playing a game to learn any of your opponent's Traits or Rings. You also can spend a Void Point to defeat any attempt to learn your own Traits and Rings using Skills or Okuden; chiefly supernatural abilities cannot be so blocked.

Fortunes' Favored: When you lay a wager, the Fortunes favor you. You can spend a Void Point to reroll any contested Skill roll once.


Advanced Discipline: Veteran Kenshi

Uji/Profession: Bushi
Requirements:
Rings: Fire 3, Void 3
Skills: Etiquette 3, Iaijutsu 3, Kenjutsu 3
Qualities: Balance
Special: Must have survived at least 2 Iaijutsu duels.

Okuden
Eyes of the Wolf: A keen-eyed wolf studies his prey. When in a duel or skirmish, you can spend an Action to study an opponent, gaining a +1k0 bonus to your next attack roll against them. You can study the opponent even when in Full Defense, but lose the bonus after your attack. During a duel, each Focus counts as an Action spent studying.

Jaws of the Wolf: A wolf does not lose his prey easily. When rolling for damage, you may spend a Void Point to double your Strength.

The Wolf Pounces: The wolf chooses when to strike, not the prey. You may spend a Void Point to force an opponent to Strike in a duel or lose their highest Action Die in a Skirmish.


Advanced Discipline: Veteran Yojimbo

Uji/Profession: Bushi
Requirements:
Rings: Air 3, Earth 3
Skills: Athletics 3, Iaijutsu 3, Kenjutsu 3, Yarijutsu 3
Qualities: Combat Reflexes
Special: Must have an Honor Rank of 2 or more.

Okuden
Loyalty of the Pack: A wolf protects the pack. You can designate a number of allies up to your Insight Rank during combat; each ally cannot have attacked or made any hostile threat to you during the combat, and ceases to be an ally if they do so. Each ally gains a +1k1 bonus to all Active Defense rolls.

Tactics of the Pack: A wolf never fights alone. When fighting alongside or defending an ally (including in a duel), you gain a +1k1 bonus to all Skill rolls.

The Pack Survives: A wolf's life belongs to the pack. If an ally within sight is reduced to Down, Out, or Dead, you can spend a Void Point to transfer the Wounds bringing them to that state to yourself by intercepting the attack, drinking the poison, or whatever other means are available.



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